Projects
Below are a list of a few projects that I have created either in my spare time or for a client. These are projects were created in either Unity or Unreal Engine 4. Showing a mixture of different tasks and languages used. All code can be found on my git hub account through the link at the top or bottom.
Mexi-KO
June 2019
Worked in a team of 2 over a week-long game jam at the University of Portsmouth creating this game. The game is a round-based, zombie survival style game with a boss on round 11. As the Programmer, my role was to code the entire game, which involved open the map as the rounds went up, AI and player controls. The game won best looking, peoples choice & best overall Game awards. You can view a video of the game from this link:
https://www.facebook.com/justpaulthanks/videos/o.1416477588610963/10162350125315151/?type=2&theater
​
Here is a link to download and play the game: https://itch.io/jam/uop2019/rate/440726
(Warning: it is hard)
VR haptic combat
Sep 2018Â - Mar 2019
A client based project where the player fought a robot in both the real world and in the VR game. My job was to do all the programming for this game, this involved jobs such as; communication between Arduino and UE4, robots AI which involved finding player location, turning the robot to face and punching at random intervals. Whilst utilising 5 trackers to control players weapons, robot arms and its movement.
A link to the clients full video (and me fighting the robot) can be found here:
Awaken Alone
October 2019 - March 2020
A mobile puzzle game released on the google play store. The game has you trapped alone on a damaged space ship where you must navigate it and repair the ship so that you can continue your journey. The game was built in UE4 in which I was the sole programmer for nearly every aspect & task in the game. Below is a link to download the game from the play store on any android device.
https://play.google.com/store/apps/details?id=com.OmniDigitalTechnology.AwakenAlone
Unitiled Personal Project
Personal Project
Working with the friend I won the game jam awards with. We are developing a game that is inspired by Minecraft and Stardew Valley but in a fantasy time period. The player is a lord, given a plot of land in which they must build there own village and travel to other villages and defending them from bandit or skeleton attacks in order to convince them to join your village. The player will be able to grow this village into a small scale city, with a castle signifying you are now a true lord of the land. Built-in UE4, my role is programming every aspect of the game.